There are also material flags that aren't used in the game especially to the objects that are leftovers.
#SONIC HEROES ROM CODE#
However, editing the byte array at 210F83 from 00 00 80 3F to a lower float code in little endian may render a transparent version of the robot after it appears on the placed location.įor GameCube, apply the Gecko codes below:
#SONIC HEROES ROM PC#
![sonic heroes rom sonic heroes rom](https://i.ebayimg.com/images/g/8cUAAOSwcStdgl7z/s-l640.jpg)
![sonic heroes rom sonic heroes rom](https://www.romhacking.net/hacks/genesis/images/titles/1053titlescreen.png)
Strangely, the PC version is essentially "padded" with duplicate texture files, such as "event_.txd" files. The test indirect texture files "indirect_test.txd", "e3Adv.txd" and "play_ground.txd" located in the textures folder were also stored as leftovers.įor the cmn_effect.txd file in the PC version, the blue crescent particle which is named "ef_solid" went missing and the shuriken explosion would disappear with the particles being invisible as the developers forgot to add it to the txd archive. Only the 256×256 version is used in the stage and subsequent boss fight. Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture.
![sonic heroes rom sonic heroes rom](https://i.ebayimg.com/images/g/Bl8AAOSwHAdfMqSD/s-l300.jpg)
*Note: On the E3 prototype version, the leaves emit even though Espio used the original tornado technique. $Original Tornado Jump techniques for Amy and Espio